Browsing all posts in iPad and iPhone guides.
Friday, February 22nd, 2013
Utopium is the in-app currency in Pixel People, which is used for city upgrades, decorations and buildings. It’s most important use, I think, is speeding up wait times. In the later stages of your city’s growth, you will have to wait 10+ minutes for a clone to arrive and 24 hours for a building to [...]
Wednesday, January 16th, 2013
A quick introduction… I’ve been wanting to do something Minecraft related on Loneswing for a long time, and finally decided to do a narrative-guide hybrid of the Minecraft Pocket Edition. Minecraft is one of those deep, complicated games where the player learns something new each time they load their world. In this series I will [...]
Sunday, December 16th, 2012
I must have looked like a tool this afternoon as I circled the coffee table trying to ‘augment’ my reality. Last night I tried putting a creeper onto my bed-side table, only to have the creeper rocket off into virtual space. The problem I believe was that I have an iPhone 4. To think that [...]
Sunday, November 11th, 2012
The iPhone wasn’t resting on the pillow next to me. It wasn’t curled in the sheets. It wasn’t at my feet. And it hadn’t fallen behind the bed. The iPhone was missing. What the fuck. Work in half an hour, but I could not imagine leaving the apartment without the iPhone. That would be like [...]
Thursday, November 8th, 2012
What a bummer seeing this screen: The concept behind this game is intriguing. Hundreds of thousands of players chipping away at a single cube to access some secret. It’s poetic really, because isn’t that life? We’re all grinding away in our own lives, hoping to stumble upon the answer, the dream, a complacent existence. I’m [...]
Thursday, August 23rd, 2012
This guide took longer to write than I expected. And it was longer than I expected. So I split it into two parts, the first 75 and then the final 75. These 75 objectives you can earn without having to spend money in the app-store, or purchasing the higher end weapons. The weapons I bought [...]
Tuesday, July 24th, 2012
**SPOILERS BELOW** I thought I would explore this question more in-depth, and discuss a more clear answer. I personally believe the Light Machine Gun is the best gun to run with in Major Mayhem, but there are other weapons in the Major’s arsenal that can be argued as being the best weapon. When writing [...]
Tuesday, July 24th, 2012
Here is a list of The Sandbox achievements, and tips on how to finish them. If you’re looking for extra mana to purchase new elements, read on. I have written this guide as best as possible to consider a player not having all the elements. Unlocker: Unlocking seven elements will give you this achievement. Playing [...]
Friday, July 20th, 2012
Getting points in Major Mayhem can be tricky when you begin the game. It takes practice and time investment to earn high scores. In this guide, I will share some ways to rack up the points in mission mode to collet three medals. How Score Is Determined Score is determined by three factors: multipliers, damage, [...]
Monday, July 16th, 2012
Spell cards augment the short sword the hero wields in Spellsword. Without them, it would be impossible to obliterate the hordes of creeps in the later waves. Each spell card provides a unique effect. Neither one spell card is better than the other, in my opinion, and some are more effective in specific situations, while [...]